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The Sport > General Judging Regulations

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Wushu Taolu (Routines)

General Criteria & Scoring Methods for Optional Taolu
20.1 Scoring Method
20.1.1 Each judging group will consist of three (3) Judges.
◇ Group A Formate - will judge the Quality of Movements;
◇ Group B Formate - including one (1) Head Judge will judge the
Overall Performance;
◇ Group C Formate-will judge the Degree of Difficulties.

 

20.1.2 The total score for each event is ten (10) points including:
◇ 5 points for the Quality of Movements (abbrev: QM):
◇ 3 points for the Overall Performance (abbrev: OP);
◇ 2 points for the Degree of Difficulties (abbrev: DD).
The Starting Score of a competitor will be: the points in Degree of Movement Difficulties chosen by the competitor plus the points in Overall Performance (3 pts) plus the points in Quality of Movements (5 pts).
20.1.3 Judges in Group A Formate shall deduct points according to the errors committed during the competitor's performance.
20.1.4 Judges in Group B Formate is again subdivided into two (2) subgroups and shall judge independently.
One subgroup shall determine the level of performance, while the other subgroup shall deduct points according to errors committed in the choreography.
20.1.5 Judges in Group C Formate shall judge according to the completion of the Degree of Movement Difficulties and the Connecting Movements.

20.2 Scoring Criteria

20.2.1 Scoring Criteria for Quality of Movements
When a competitor commits a mistake or error 0.1 point shall be deducted; if the same error is committed more than once then 0.1-0.3 point shall be deducted.
Please read Table 1-Deductions and Criteria in Optional Quality of Movement.

20.2.2 Scoring Criteria in Overall Performance
1) To determine the level of Overall Performance
Power, rhythm and music are divided into three (3) levels and other three (3) sublevels.
◇Top level shall be awarded 3.0-2.70 points,
◇ Standard level shall be awarded 2.60-2.30 points,
◇ Low level shall be awarded 2.10-1.80 points.
Refer Table 2-Scoring Criteria in Overall Performance for Optional Events
In a top level performance the amount of strength demonstrated must be high. The strength must be applied smoothly, forcefully and accurately. The toughness and gentleness are very well incorporated. These said elements of the routine will have to be well coordinated and demonstrated. Changes in rhythm must be fast and well defined. The content must demonstrate great diversity and the structure well knit and pleasing to watch. The movements must occupied all the space and finally the music and movements must blend harmoniously.
In a standard level performance the same characteristics as in the top level but with a lesser degree.
In a low level performance many of the above characteristics will be missing or do not meet the requirements.

2) Scoring criteria for the choreography in Overall Performance
At the end of the performance, any obligatory movement missing will be deducted 0.2 point, and if the structure or composition does not meet the requirement, 0.1 point shall be deducted.
Refer to Table 3 - Deductions and Criteria for the Choreography in Optional Events

20.2.3 Scoring Criteria for Degree of Difficulty
1) Degrees of Movement Difficulties (1.4 point)
According to the Degree of Movement Difficulties and Their Value in each event, points for the completion of each difficult movement will be given as follows:
◇ Category A - 0.2 point
◇ Category B - 0.3 point
◇ Category C - 0.4 point
Repeat the same Movement Difficulty no extra bonus points will be added. The sum of bonus points for each category cannot exceed 1.4 points.
Refer to Table 4 - Degree of Movement Difficulties and Values in Optional Events

2) Degree of Difficulty for Connecting Movements (0.6 point)
According to the Degree of Difficulty for Connecting Movements and Their Value in each event, points for completing each connecting movements will be given as follows:
◇ Category A - 0.1point
◇ Category B - 0.15 point
◇ Category C - 0.2 point
◇ Category D - 0.25 point
Repeat the same Connecting Movements will not gain extra bonus points. The sum of bonus points for each category cannot exceed 0.6 point.
Refer to Table 5 - Degree of Movement Difficulties and Values in Optional Events
If the performances do not meet the requirements, no bonus will be awarded.
Refer to Table 6 - Degree of Movement Difficulties and Connecting Movements which do not meet the requirements.

3) Bonus Points for the Degree of Difficulty in Innovative Movements
Successfully performing a recognised innovative movement will be awarded by the Head Judge according to the requirements.
Additional points will be added accordingly:
◇ Category B - 0.2 point
◇ Category C - 0.3 point
◇ Category Super - 0.4 point
Failure to complete an innovative movement either not executing the movement correctly or not complying with the indicated specifications, no extra bonus points will be added.

Sanshou (Sanda)

The rules may vary from tournament to tournament, but these are the basic guidelines: source www.sanshou.com

Scoring

The Fight is Awarded if:

1.The opponent is knocked out or incapacitated.

The Round is Awarded if:

1.The opponent is forced off the platform twice.

Three Points are Awarded if:

1.The opponent is forced off the platform;
2.The opponent is knocked down by backward or forward sweep while competitor remains standing (hands are allowed to touch the ground on the backward sweep but not the forward sweep);
3.The opponent is knocked down by use of a hooked leg kick while competitor remains standing;
4.The opponent is forced to fall by the competitor’s techniques, including the competitors deliberately falling while dodging defensively.

Two Points are Awarded if:

1.The opponent falls while the competitor remains standing;
2.The competitor hits the opponent in the trunk once with the legs;
3.The opponent receives an official warning penalty.

One Point is Awarded if:

1.The competitor hits the opponent once on a valid part with a hand technique;
2.The competitor hits the opponent once on a valid part with a leg technique;
3.The opponent receives a caution once;
4.Both opponents apply methods to force the other down, and both fall, the one who falls last receives the point;
5.Both competitors remain passive for eight seconds, the opponent is ordered to attack by the referee, and the opponent remains passive for another eight seconds.

No Point is Awarded if:

1.Both competitors hit each other on valid parts at the same time successively;
2.Both competitors fall down or off the platform at the same time or successively;
3.The competitor throws the opponent to the ground or off the platform after holding for two seconds or more;
4.One opponent uses a falling technique to attack and does not succeed;
5.One opponent uses a flying offensive technique with a deliberately falling technique, the latter will not score a point;
6.The competitor kicks the lower leg when the opponent defends by raising knee;
7.Unclear techniques are used and no obvious hits to valid parts are scored;
8.The opponent is hit by fists during a double-holding;
9.No one scores when one competitor back or forward sweeps the other competitor’s valid part while under the other’s body (The opponent was forced or fell to the ground under the competitor while trying to kick or sweep the competitor).

Fouls and Penalties

Technical Fouls:

1.Deliberate delay of match after the referee has signaled the start or one competitor starts after five-second delay;
2.Time-out requested when in a disadvantageous position;
3.Shouting and advice-giving from coach or doctor from outside the platform during a fight;
4.Ungentlemanly behavior to the referee/judge or flouting of officiated decisions;
5.Shouting loudly and impolitely during a fight to frighten or disturb one’s opponent;
6.Purposely loosening protective gear or spitting out mouthpiece during a fight.

Personal Fouls:

1.Attacking the opponent before the judge gives the start signal, or after he gives the stop signal;
2.Using prohibited techniques, including:
A.Stikes to the back of the head, neck, throat, or crotch;
B.Elbow or knee strikes;
C.Striking opponent’s head continuously to deliberately injure opponent;
D.Use of excessive force to cause opponents to fall head over heels off the platform;
E.Attacking a fallen opponent (except when an opponent falls deliberately as combat technique).

Penalties:

1.A caution will be given for a technical or personal foul; but a warning will be given for an obvious personal foul;
2.A competitor penalized up to six points will be disqualified and the opponent will be declared the winner;
3.A competitor who intentionally hurts his opponent or commits a serious foul will be disqualified from the fight and if deemed appropriate, from the entire competition;
4.A competitor found guilty of trickery will be disqualified from the entire competition.

Suspension of Match

The referee will suspend a match in any of the following cases:
1.A competitor has fallen down or off the ring;
2.A competitor is penalized for a second foul;
3.A competitor is injured;
4.The competitors are locked for more than two seconds;
5.Both competitors refrain from attacking, or one remains passive for more than eight seconds;
6.The discretion of the referee;
7.The referee or other judges spot danger in a match or in objective factors such as lighting or other malfunctions of facilities.

Weight Classes

1. Under 52 kg = Under 115 lbs
2. 52 kg - 56 kg = 115 lbs - 123 lbs
3. 56 kg - 60 kg = 124 lbs. - 132 lbs.
4. 60 kg - 65 kg = 133 lbs. - 143 lbs.
5. 65 kg - 70 kg = 144 lbs. - 154 lbs.
6. 70 kg - 75 kg = 155 lbs. - 165 lbs.
7. 75 kg - 80 kg = 165 lbs. - 176 lbs.
8. 80 kg - 85 kg = 177 lbs. - 187 lbs.
9. 85 kg - 90 kg = 188 lbs. - 198 lbs.
10. Over 90 kg = Over 199 lbs.

Based on the number of competitors per weight category, an officials conference may be called to combine some of the weight categories.

Equipment/Personnel Supplied by the promoter:
Doctor
Referee and judges
Corner stool, bucket, and water
Boxing gloves
Head Gear
Shirts to fight in
(Competitors are urged to bring their own 14oz gloves and head gear, however these will be subject to inspection)

Supplied by the fighter:
Cornerman/Second
Hand wraps and tape
Towel
Mouthpiece, cup
Vaseline (optional)
Approved blood clotting and inhalant medicine (optional)
Dipped Foam Foot Pads and Shin gear
Trunks to fight in (no pants, as in international competitions)

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